My viewers who had completed the game were confused. I walked around, trying to activate it, but it wouldn’t happen. Even though we walked all across that area, she never hit the specific spot on the floor that promoted the next part of the story to continue. Well, when I played, that part never happened. Once you get past this, the girl is supposed to notice one of the scientists her father is scared of and ask for the lantern back, allowing you to walk up the stairs. In one section at an aquarium, you have to lead your daughter through a maze of jellyfish exhibits using only a lantern. Speaking of broken, I heard from many fans of the game that the PS4 version is noted for being unstable. Some people are better able to get the hang of it (hell, there are speed-runners that finish the whole fucking thing in twenty minutes, the freaks), but for me, it just always felt broken. Using both sticks, the triggers, and the X button to both walk and interact with objects never felt intuitive for me. I’ve never been a fan of any game that’s challenge is based on how God-damn difficult it is to control, but Octodad takes that to a whole new level. Other times I came close to burying my head in my hands and crying over how utterly useless I was at moving around or interacting with anything. Sometimes I was swearing like a sailor, so angry that nobody in the room with me would have been surprised if my head suddenly exploded. Meanwhile, I went through so many different emotions that I’m sure I created a new, Octodad-based form of bipolar disorder. Those watching me play on Indie Gamer Chick TV thought it was hilarious. Not a single movement or action in Octodad isn’t a pain in the ass to pull off. Not something you want to do when already he’s being destroyed physically. Because, if they get him down, it might destroy him emotionally. This is a family who doesn’t want Daddy to feel different. Or utterly destroys an entire grocery store trying to grab a soda. Or tramples all the flowers trying to pull a couple of weeds out of a garden. The ones that never notice he’s an “octopus.” I’m sure they completely failed to realize that their father trashed the entire kitchen just trying to get a cup of coffee. A dark look into the demoralizing reality those unfortunate among us have to face on a daily basis.Īnd then there’s the family. Not because I have trouble moving though, just for the lulz. I trash every wedding at a church I go to as well. The whole time shaking like I had just slammed twenty pots of coffee. I wish I could say this only happened once. There were times where it took me several minutes to walk through the threshold of a passage. Then you have to actually pass through the door without accidentally closing it again, or tying yourself in a knot around the hinges of the door. In Octodad, you have to slowly move your jittery tentacle into position, which can take a shocking amount of patience-trying effort. In real life, you reach out and turn the door knob. In Octodad, even the most mundane tasks are an exercise in frustration. Octodad is really about the grim realities of living with Parkinson’s disease. A lot of people think it’s a quirky indie adventure game based around unworkable play control and a wacky hijinks story of an octopus trying to blend in undetected in a relatively normal society. I don’t mean to sound arrogant, but I think I’m the only writer out there that truly “gets” Octodad.
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